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I've tried to find somewhere that mentions how to move a proxy animation to a high-res model, but nothing seems to show up that fits my needs. Free 3D character rig to create animation in MAYA CGTarians character Ray may be used for personal and educational purposes only. I realize that might not be very clear, and I apologize if it isn't. The project is due by the end of next month, and I'm starting to wonder if maybe I shouldn't save the character rigging from youtube for personal time and go for a simple rig on my completed character meshes, or if I can finish the character rigging course and make a proxy animation then move that animation to my character mesh?
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I bought the character models completed, so setting up the rigging itself isn't my concern, but in my character mesh I've got clothes set up, and in the character rigging file I had to go with just the finished character mesh to start rigging.
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They're both in separate Maya files, so that's why I began to wonder how to do this. Instant feedback, improvisations, on-set improvements: keyframe animation and fragmented animation pipelines belong to the past. Right now I have a high-res model of two characters, and I spent the last 3 or so hours learning how to start character rigging with the Autodesk Rigging tutorials on youtube, hoping to make it as a proxy for animation, and I began to wonder how I'd get the rigging from the youtube course to my finished character mesh. Build a real-time animation pipeline in Maya in minutes Seeing how an animation behaves on your 3D characters, in their own environment, will transform the way you create. So I'm a new Maya user and I'm taking a 3D animation course, and I've got a question regarding the rigging and animation for my characters that I'm working on for my final project.
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